Industry perspective
Build beyond one game
Games give communities a meeting point. Durable ecosystems also depend on transferable skills, reliable organisations and room for different interests.
Build transferable skills
Communication, planning, analysis, design and production remain useful across games. Document these skills alongside title-specific experience.
Make space for variety
Different devices, formats and levels of competition serve different people. Ask who an initiative is designed for before assuming one format fits everyone.
Plan for change
Keep official channels, shared processes and community relationships clear. Review plans when a game's availability or competitive rules change.

